Heritage was developed over the course of 48 hours for 2018's Global Game Jam. It went on to win the Grand Prize for the Central Texas jam location, as well as the Most Polished award. My responsibilities included the creation of music and sound assets, as well as balancing the in-game mix. I was able to implement simple things myself in Unity, but for everything else, I would explain what I needed to the programming team. We ended development when the Jam ended, but we're very proud of the work we put in.