I've been working on both music and sound for Small Talk since mid-2017. My responsibilities include the creation of music and sound assets, as well as the design of interactive music systems. I'm also responsible for simple implementation in Unity, writing up notes that describe more complicated implementation methods to the programmer, and keeping an ear on the in-game mix.
We've had successful showings at Day of the Devs, Fantastic Arcade, and the Mild Rumpus at GDC. We're working hard and planning a early-2019 release.